Curriculum & syllabus15 lessons · ~7.5 hours · free

What you'll actually learn.

Fifteen lessons, in order, each one building on the one before. Around them sit scenarios, quizzes, a 40-question knowledge check, and sixteen interactive practice sims. Below is what each lesson teaches, the skills you come away with, and the short list of gear worth having in your hands while you learn.

How it's structured

Lessons run 20–45 minutes each and are built for phones as much as laptops. Every lesson ends with scenarios (commit to a plan before you read the reasoning) and a quiz that explains every answer. Nothing is timed. Your progress stays in your own browser unless you turn on progress sync, and you can repeat anything as often as you like. Take them in order. The first five lessons (safety, assessment, airway, bleeding, shock) are the foundation, and every lesson after them puts those skills to work on a specific problem.

The syllabus

#LessonPractical skills you come away with
1Provider SafetyScene size-up, Standard Precautions (gloves, every patient), consent, keeping one patient from becoming two
2Patient AssessmentXABCDE primary survey, head-to-toe exam, SAMPLE/OPQRST histories, serial vitals and trends, AVPU
3Airway & BreathingRecognizing obstruction, jaw thrust, recovery position, adult/child/infant choking response, CPR with rescue breaths, asthma and the patient's own inhaler
4Bleeding, Wounds & BurnsTourniquet first for life-threatening limb bleeding, direct pressure and wound packing for the rest, wound cleaning and dressing, impaled objects, burns (including chemical), infection watch
5ShockReading early skin/pulse/mental-status signs, positioning, insulation, why the trend beats the snapshot
6Musculoskeletal InjuriesSplinting with what you carry, CSM checks before and after, sprains vs fractures, slings and swathes
7Head, Neck & SpineMechanism recognition, the spine questions, motion restriction, moving a patient as one unit, helmet decisions, head injury red flags
8Heat IllnessCramps → exhaustion → stroke recognition (altered mental status in the heat means heat stroke), cooling first, right where you are, hydration and hyponatremia judgment
9Cold InjuriesThe hypothermia wrap, gentle handling, shivering as a gauge, frostbite and the refreeze rule
10Anaphylaxis & AllergiesTwo-system recognition, assisting with an epinephrine auto-injector, second doses, why antihistamines don't replace epinephrine
11Medical EmergenciesAltered mental status, seizures, diabetic emergencies and sugar, chest pain and aspirin, stroke recognition
12Bites & StingsSnakebite care and the folk remedies to skip, stingers, spiders, ticks, rabies risk judgment
13Evacuation & TransportSorting evacuations into emergent, urgent, and non-urgent, packaging a patient for transport, improvised litters, calling for help, two-messenger rule and the written note, MIST reports, helicopter landing zones
14Water & LightningDrowning recognition and response (breaths first), the water rescue hierarchy, cold-water immersion, getting off exposed terrain, lightning reverse triage
15Kits & Trip PreparationBuilding a kit that earns its weight, OTC medications and scope, trip planning, communication plans, pre-trip medical prep

Gear required

To take the course

  • A phone or computer. That's the list.
  • No account, no payment, no downloads.

To practice the hands-on skills

  • Nitrile gloves (a few pairs)
  • A roller bandage or elastic wrap
  • Gauze pads and a triangular bandage
  • A foam pad, spare layer, or sleeping bag (splint + wrap practice)
  • A trekking pole, stick, or foam splint to improvise with
  • A willing, padded, complaining friend

What to carry in the field has its own page, the kit checklist, printable and organized by priority. The one-page assessment flow is on the field reference card.

Checking your knowledge

Every lesson has its own quiz, 158 questions across the course, and each answer comes with an explanation. When you've finished lessons 1–14, the final exam asks 40 questions drawn from all of them; pass it and you can print a record of completion with your name, score, and date. It's a record of work done. Wilderness First Aid isn't a regulated credential, and we don't pretend to issue one. Then test it all in the practice scenarios, sixteen interactive cases where the patient changes in real time and your mistakes play out without anyone getting hurt.