Overview
Learning Objectives
- Know the basic anatomy of the spine and how spine injuries happen
- Recognize when spine precautions are needed, and know the reference criteria higher-trained rescuers use to discontinue them
- Do manual in-line stabilization and a proper logroll
- Apply spinal motion restriction (SMR) with generous padding and improvised materials
- Decide when a helmet stays on and when it comes off, and do a two-rescuer helmet removal without traction
- Recognize and manage traumatic brain injury (TBI), including concussion
- Spot the signs of increased intracranial pressure (ICP) and of a basilar skull fracture
- Track level of consciousness with AVPU and know when a TBI patient needs to evacuate
A spine injury is the one you can make permanently worse with your own hands, so move slow and think first. A simple fall can injure the spinal cord and leave someone paralyzed for life. A bump on the head can cause a traumatic brain injury whose signs are subtle and still serious. At this level of training the rule is simple. If the mechanism or the symptoms suggest a possible spine injury, keep the patient still and evacuate. Deciding to discontinue spine precautions is left to higher-trained rescuers or medical direction.
So you have two jobs. With a possible spine injury, you restrict motion. With a head injury, whether it's a concussion or pressure building inside the skull, you watch for decline.
Spinal Anatomy & Injury Mechanisms
Spinal column regions
| Region | Vertebrae | Location | Injury Patterns |
|---|---|---|---|
| Cervical (C) | C1-C7 | Neck; the most mobile and least protected | High-risk region; injuries are often catastrophic (quadriplegia) |
| Thoracic (T) | T1-T12 | Mid-back; protected by the rib cage | Often comes with significant trauma; spinal cord injury is common |
| Lumbar (L) | L1-L5 | Lower back; large, weight-bearing vertebrae (the thoracic spine, braced by the rib cage, is the most rigid region) | Fractures are common. Below about L1-2 the canal holds nerve roots (the cauda equina) instead of spinal cord, and cauda equina syndrome is a surgical emergency in its own right. |
| Sacral (S) | S1-S5 (fused) | Lowest spine; fused to the pelvis | Part of the pelvis; fractures usually take extreme trauma |
Spinal cord anatomy
The spinal cord is a bundle of nerves running through the vertebral column from the brainstem to about L1. Nerve roots branch off at each level to supply the body. Damage the cord at any level and you disrupt function below that level:
- Cervical injury (C1-C4): can be fatal, because C3-C5 control breathing. Causes quadriplegia (paralysis of all four limbs).
- Lower cervical injury (C5 and below): quadriplegia, with variable arm and hand function
- Thoracic injury: paraplegia (paralysis of the legs)
- Lumbar injury: cauda equina syndrome (variable leg paralysis, bowel and bladder dysfunction), a surgical emergency
Mechanisms of spinal injury
Axial load (compression): Force driven along the length of the spine. Examples: a diver hitting the bottom, a fall onto the buttocks with the legs straight, a fall from height landing on the feet. It causes vertebral compression fractures.
Hyperflexion: The spine bent too far forward. Examples: a head-on collision, a blow to the back of the head. It can fracture vertebrae and rupture ligaments.
Hyperextension: The spine bent too far backward. Examples: a rear-end collision, a blow to the forehead. It can cause fractures and spinal cord damage.
Rotation/distraction: Twisting or pulling forces. Examples: a rollover, a body being twisted. These are high-energy injuries, and they often come with fracture-dislocations and severe cord injury.
For reference: NEXUS criteria
Hospitals use the NEXUS criteria to decide who needs C-spine imaging. NEXUS can't rule out an injury in a patient with any of these:
- Midline cervical spine tenderness
- A focal neurological deficit (weakness, numbness, paralysis)
- An altered level of alertness
- Intoxication
- A painful distracting injury
At the WFA level, a concerning mechanism (a fall of more than about 10 feet, roughly one story or about twice their height, and lower for older adults or anyone who lands on their head; a high-speed impact; an axial load) or any of the findings above is reason to keep the patient still and evacuate. If you're not sure the fall was high energy, treat it as high energy.
Wilderness Spine Assessment (WSA)
Who decides to discontinue spine precautions?
At the Wilderness First Aid level, you don't rule out a spine injury in the field. If the mechanism or the symptoms suggest a possible spine injury, keep the patient still and evacuate. Watch for a distracting injury. A broken leg or a dislocated shoulder can hurt enough to hide neck or back pain, and when they have one, their "my neck's fine" isn't reliable. Stay conservative. The decision to discontinue spine precautions belongs to rescuers with higher-level training, or to medical direction.
- A reliable patient: calm, cooperative, sober, and alert
- No spine pain and no midline tenderness when you press on it
- Normal motor and sensory function in all four limbs
- No significant distracting injury (one painful enough to mask spine symptoms)
Manual in-line stabilization
If a spine injury is possible, stabilize the head and neck:
- Hold the patient's head with a hand on each side, keeping it neutral: not bent forward, bent back, or turned (flexed, extended, or rotated)
- Support the head in neutral alignment without pulling. Never apply traction to a suspected spine injury; it can make an unstable injury worse. Stop any repositioning if you meet resistance, the pain increases, or the patient reports new tingling or numbness.
- Don't let the head move in any direction
- Keep holding until the patient is fully immobilized on a stretcher
Logroll technique
To get a patient with a suspected spine injury from the ground onto a stretcher, logroll them so the spine stays straight.
- At least 3 rescuers: one on the head and neck, one on the torso, one on the legs
- 4 or more is ideal
- One rescuer directs the move, usually the one holding the head. Nobody rolls until that person calls it.
- Roll the patient as one unit. Don't let the spine bend or twist.
- Lay them on the stretcher on their back (supine)
Spinal motion restriction (SMR)
The goal is spinal motion restriction (SMR): keep the patient still, pad generously under and around them, and stabilize the head with rolled blankets, clothing, or foam on both sides. Improvised padding is fine as long as it actually limits motion. Wilderness evacuations run long, so build in comfort and pad generously.
Helmet Removal
On a motorcycle or rafting trip, a lot of head and spine injuries arrive wearing a helmet. A snug helmet splints the head much the way your hands do during manual stabilization, so there's no blanket rule about taking it off. Ask whether this helmet, on this patient, right now, helps or hurts. Mostly that comes down to the airway.
Leave it on or take it off?
| Leave the helmet on when... | Take the helmet off when... |
|---|---|
| The patient is breathing adequately | You can't assess or manage the airway through it |
| The airway is accessible and you can monitor it | The patient is vomiting or needs rescue breathing or CPR |
| The helmet fits snugly and is splinting the head for you | Breathing is compromised, or the helmet is loose (a loose helmet stabilizes nothing) |
| Taking it off would cause more movement than leaving it on | The helmet keeps you from holding the head in neutral alignment |
Preparation first
Before the helmet moves, set up. One rescuer holds the head still through all of it:
- Tell a conscious patient exactly what you're about to do
- Raise the visor all the way
- Take off the patient's glasses or goggles
- Unbuckle the chin strap, or cut it if the buckle fights you
- Remove the cheek pads if the design allows. Many full-face helmets have pull-out pads, and taking them out makes room and cuts down on movement.
Two-rescuer removal technique
- Rescuer 1 stabilizes from above: kneeling at the top of the head, hands on both sides of the helmet, fingertips on the patient's jaw.
- Rescuer 2 takes over stabilization from below: kneeling at the patient's side, one hand cupping the jaw (mandible), the other behind the back of the skull (occiput). Rescuer 2 now owns the head and says so out loud: "I have stabilization."
- Rescuer 1 removes the helmet: spread the sides outward to clear the ears, then rotate it. Tilt it back slightly so the chin bar clears the nose, then forward to clear the back of the skull. Slide it off slowly and straight. Never jerk it.
- Rescuer 2 keeps neutral support the whole time and calls out immediately if anything changes: resistance, pain, or new tingling or numbness.
- Rescuer 1 takes back manual in-line stabilization as soon as the helmet is off.
- Pad under the occiput: a full-face helmet held the head up, so once it's off, the head will drop toward the ground unless there's padding under it. Slide folded clothing under the back of the skull to bring it back to neutral alignment.
Solo rescuer
Take a helmet off alone only if the airway needs it right now and no help is available. One person can't stabilize the head and work the helmet at the same time, so a solo removal always costs more movement. If the patient is breathing, stabilize the head, monitor, and wait for a second rescuer.
Gear works the same way. If a bike, pack, or PFD is pinning the patient and you suspect a spine injury, move the gear and leave the patient where they are.
Traumatic Brain Injury (TBI)
What a concussion is
A concussion is a type of TBI. A blow to the head or a violent head movement disrupts normal brain function. They may or may not lose consciousness. Function comes back gradually.
Concussion signs and symptoms
- Headache (the most common)
- Confusion or disorientation ("What's my name?" "Where am I?")
- Dizziness or vertigo
- Nausea or vomiting
- Trouble concentrating, or memory problems
- Sensitivity to light or noise
- Loss of consciousness (it varies, and it isn't required for the diagnosis)
- Amnesia for events before or after the injury
Return-to-play protocol
Care after a concussion starts with 24-48 hours of relative rest. After that, they work back up gradually, limited by symptoms. Activity shouldn't make symptoms more than mildly worse.
| Stage | Activity Level | Duration |
|---|---|---|
| 1 | Relative rest (limit screens and exertion; normal daily activities as tolerated) | 24-48 hours |
| 2 | Light aerobic activity (walking, stationary bike) | As tolerated, 24+ hours at stage |
| 3 | Sport-specific exercise | As tolerated, 24+ hours at stage |
| 4 | Non-contact training | As tolerated, 24+ hours at stage |
| 5 | Full-contact practice | As tolerated, 24+ hours at stage |
| 6 | Return to competition | Full return |
At every stage, activity shouldn't make symptoms more than mildly worse. If symptoms get worse, drop back to the previous stage. No return to sport or other high-risk activities until a medical professional gives the go-ahead.
Overnight monitoring in the backcountry
- Sleep is allowed after a concussion, and it helps. Don't force the patient to stay awake.
- Watch for deterioration. Every few hours during the first night, check that you can rouse them and that they respond appropriately.
- Never leave a concussed person alone in the backcountry
- A worsening headache, repeated vomiting, or declining alertness means an emergent evacuation
Postconcussion syndrome
In some patients, symptoms hang on for weeks to months after a concussion. They can include persistent headache, trouble thinking (cognitive dysfunction), and mood changes. Recovery takes longer, and a specialist evaluation may help.
Cushing's triad: a sign of rising intracranial pressure
- High blood pressure (hypertension): a progressive, severe rise, with a widening pulse pressure
- Slow heart rate (bradycardia): often under 60 bpm, when you'd expect an injured patient's pulse to be fast
- Irregular breathing: an abnormal pattern (Cheyne-Stokes, gasping)
Basilar skull fracture signs
A fracture at the base of the skull is serious and easy to miss on exam. Look for these:
| Sign | Finding | Significance |
|---|---|---|
| Battle's Sign | Bruising behind the ear (over the mastoid bone) | Suggests a basilar skull fracture |
| Raccoon Eyes | Bruising around both eyes (with no direct trauma to the eyes) | Suggests a basilar fracture of the anterior fossa (the front of the skull base) |
| CSF Rhinorrhea | Clear fluid draining from the nose | CSF leaking through a fracture of the cribriform plate |
| CSF Otorrhea | Clear fluid draining from the ear | CSF leaking through a temporal bone fracture |
| Hemotympanum | Blood behind the eardrum (tympanum) | Suggests a basilar fracture |
Level of consciousness: AVPU
AVPU (Alert, Verbal, Pain, Unresponsive, from Lesson 2) is your tool for tracking a head injury. Write it down with the time, every time you check. You may hear EMS and hospitals use the Glasgow Coma Scale (GCS), a 3-to-15 score. You don't need it out here.
- A: alert and oriented. Keep checking; a TBI can get worse hours later.
- V: responds only to your voice, or is confused. That's altered mental status.
- P or U: responds only to pain, or not at all. They can't protect their own airway.
- Any slide down the scale (A to V, V to P) means the brain injury is getting worse
Signs a TBI patient is getting worse
- Unequal pupils (anisocoria), which suggest brain herniation
- A worsening headache or mental status
- Vomiting, especially projectile
- Loss of consciousness
- Seizures
- Cushing's triad (hypertension, bradycardia, irregular respirations)
Field Management of Head & Spine Injuries
Positioning
Suspected spine injury: Keep them on their back (supine) with the head neutral. If they vomit, logroll them to their side, keeping the spine aligned.
Conscious head injury with no suspected spine injury: Sit them upright or semi-upright to reduce intracranial pressure and prevent aspiration.
Airway management priority
Airway beats everything except severe bleeding. Stop that first, then keep the airway open. If the patient is unconscious or can't protect their airway:
- If there's no suspected spine injury, put them in the recovery position (on their side, lateral recumbent) with the head tilted back to keep the airway open
- If a spine injury is possible, keep them on their back with the head neutral and open the airway with a jaw thrust. Snoring or gurgling means it's blocked. Be ready to logroll them.
- If they vomit with a suspected spine injury, logroll them as a unit to their side to protect the airway
- Alone with an unresponsive, breathing spine patient? Hold the head and keep the jaw thrust going if you can stay. If you have to leave them, you can't keep the airway open, or they vomit and there's nobody to help you logroll, roll them onto their side yourself, keeping the head and body in line as best you can. The airway wins.
Vomiting in a spine patient
A vomiting patient with a suspected spine injury is a hard problem in the wilderness, because they can aspirate. Here's how to handle it:
- Keep them on their back with the head neutral as much as you can
- If they vomit, logroll them as a unit onto their side (either side). That keeps the spine aligned.
- Suction the airway if you have suction
- Roll them back onto their back once the vomiting stops
When to move a spine-injured patient
Move them right away for:
- An environmental danger (fire, rockfall, water)
- Airway compromise that needs repositioning
- Shock that needs treatment
Otherwise, move them as little as possible, and keep them still until they're fully immobilized on a stretcher.
Evacuation urgency
- Any unconscious patient
- A declining level of consciousness
- Any neurological deficit (weakness, paralysis, loss of sensation)
- Altered mental status that your fix doesn't fully and quickly reverse
- Signs of rising ICP (Cushing's triad, unequal pupils, vomiting)
- A suspected basilar skull fracture
- A concussion with any symptoms
- Mild TBI (Alert on AVPU) with a reassuring exam
- A spine mechanism with an unreliable exam (intoxication, a severe distracting injury) but no deficits
- A suspected spine injury with a normal, reliable exam (no deficits; a calm, cooperative, sober, alert patient)
Documentation
Write everything down for a TBI patient. By the end of a long carry, you won't remember the details.
- Mechanism of injury
- Level of consciousness on arrival and throughout the evacuation
- AVPU level, with the time of each check
- Pupils: size, equal or unequal, reactive or not
- Any vomiting or seizures
- Vital signs and their trends
- Any improvement or deterioration
Clinical Scenarios
What you do:
- Keep spine precautions in place. At the WFA level, the decision to discontinue them belongs to higher-trained rescuers or medical direction.
- Start manual in-line stabilization immediately (support the head in neutral, no pulling).
- Keep him on his back with the head neutral, and stabilize the head with rolled blankets, clothing, or padding on both sides (spinal motion restriction).
- Recheck his neuro function often. Any change in strength, sensation, or symptoms?
- Urgent evacuation for imaging (X-ray or CT) to rule out a fracture.
- Don't let him walk out or self-rescue.
What you do now:
- Stop the slow ground carry and escalate to the fastest evacuation available.
- Call for a helicopter or emergency rescue immediately.
- A branch heavy enough to do this can hurt the neck too, so keep his head, neck, and body in line. Tilt the whole stretcher so his head sits about 30° higher than his feet. That helps blood drain from the head and lowers ICP without bending his spine.
- Keep him calm, keep him from overheating or getting cold, and keep his exertion to a minimum.
- Watch his airway. He's at risk of losing it.
- Monitor his vitals and pupils constantly.
- Be ready to manage an airway emergency.
- Do not delay the evacuation. Without hospital care, brain herniation is imminent.
Knowledge Check
12 questions. Pick an answer to get immediate feedback. Answer order is shuffled each attempt, and your best score is saved on this device.
Summary & Key Takeaways
- A concerning mechanism or symptoms means you keep the patient still and evacuate.
- Discontinuing spine precautions is a decision for higher-trained rescuers or medical direction. It isn't a WFA skill.
- A logroll takes at least 3 rescuers, and the patient rolls as one unit.
- The goal is spinal motion restriction (SMR): generous padding and blanket rolls. Rigid collars are de-emphasized and never enough on their own.
- Never apply traction to a suspected spine injury. Support the head in neutral without pulling.
- Helmet on if breathing is adequate, the airway is accessible, and the fit is snug. Helmet off if you can't manage the airway, the patient is vomiting or needs rescue breathing or CPR, or the helmet is loose or blocks neutral alignment. A full-face chin bar blocks all airway management.
- Helmet removal is a two-rescuer job. Stabilization gets handed off, never dropped. No traction. Pad under the occiput once a full-face helmet comes off.
- Cushing's triad (severe hypertension with a widening pulse pressure, bradycardia, irregular respirations) means a raised-ICP emergency.
- Unequal pupils after a TBI are a neurosurgical emergency.
- A concussion disrupts brain function. They don't have to be knocked out to have one.
- Concussion care: relative rest for 24-48 hours, then a gradual, symptom-limited return. Sleep is allowed. If a night out comes before the trailhead, check that they can be roused, and never leave them alone.